Greg Noe's reviews and writings

  • Mass Effect

    Mass Effect CoverMass Effect was my "must-play" game of 2007. Alas, it wasn't until 2008 that I finally got to play it. And play it I did: nearly 40 hours of gaming in 10 days is probably the most gaming I've done since Final Fantasy VIII was released (or any period of time that I played World of Warcraft). The game is not perfect, but I was engrossed the entire time and the game kept throwing surprises at me around every turn. I went in thinking I understood the game and thought I could play it the way I wanted to play it. Instead, Mass Effect played me like it was my first time saving the universe. I came out extremely satisfied and wanted to start it over again right away.

    For my review on just the first hour, please see my Mass Effect review at The First Hour.

    Bioware's epic is a combination of role-playing game and third-person shooter. Think of the best things Knights of the Old Republic has to offer and carefully mesh it with the best features of Gears of War, and you will have Mass Effect. However, the game is much more action-oriented than Knights but isn't as demanding as Gears, it really finds a perfect balance between the two that makes you wonder how they pulled it off. Geez, I don't know how I can go on without going into too much detail, so let's get right to the specifics!

  • Final Fantasy XII: Revenant Wings

    Final Fantasy XII: Revenant Wings CoverFinal Fantasy XII: Revenant Wings is the direct sequel to Final Fantasy XII for the Nintendo DS. It was released late last year and was the first game I received for Christmas and thus the first game I decided to play through. Revenant Wings is essentially a real-time strategy game on the small screen, something that is not attempted very often and especially not from a company like Square Enix. They do have plenty of experience with strategy games like Final Fantasy Tactics, but surprisingly the game does not play like that at all. It's much more focused on split second decisions and fast action.

    The game brings back most of the main characters from Final Fantasy XII and also integrates a few gameplay elements from its big brother. The game is also long, clocking in at around 40 hours depending on how many extra levels you want to play. This is pretty typical for a Final Fantasy game, but it seemed really long for a portable title! Thankfully though, the game is designed to be digested in small chunks, so it still works very well as a portable game. Here's the review for Final Fantasy XII: Revenant Wings (from now on this game will be called Revenant Wings and the PS2 original will be called Final Fantasy XII).

  • Mass Effect

    Mass Effect CoverMass Effect is an action role-playing game for the Xbox 360. It was recently released in November and has received many great reviews and accolades since then. Of course, this doesn't always mean I will like it, but I have high hopes for it as it comes from a distinguished line of video games (notably Knights of the Old Republic and Jade Empire). Mass Effect takes place in the future after humans find out they're not alone in the universe and end up joining in a peaceful truce with many other powerful alien races. The human race has to deal with brand new styles of diplomacy and communication, but have also benefited from an influx of advanced technology. The concept of mass effect itself is similar to "the force" from Star Wars, but more grounded in technology and physics. It basically allows control over dark energy that species can take advantage of through the use of biotic implants and training.

    For my review on the whole game, please see my Mass Effect review at Beyond the First Hour.

    I'm starting 2008 (and Day 2 of reviews) where I left off with 2007: a new Xbox 360 game. And I'm actually really excited to be able to play Mass Effect finally (I've been borrowing a friend's 360 for about a month now, and have wanted to play this game more than any other, I even read the prequel book). Let's just hope my self-built hype for this game doesn't implode on itself, but from everything I've heard, I don't think it will. I'd like to quickly apologize for the choice of screenshots, they don't really fit the text but they are neat to look at! Now let's get started with Day 2 of The First Hour and my review of Mass Effect.

  • Halo 3

    Halo 3 CoverHalo 3 probably doesn't need much introduction, being one of the most hyped game of the year and the climax to one of the most popular series ever. For the unaware, Halo 3 is a first person shooter putting you in the role of Master Chief, a super soldier in super armor. The game focuses on fast action and throws hordes of enemies at you. Halo 3 also features a variety of vehicles that are actually fun to drive and add substantially to the gameplay. Let's just get straight to the review.

  • Day One Recap

    Twenty-four games have been reviewed. Twenty-four hours have been played. One entire day of gaming.

  • Gears of War

    Gears of war CoverGears of War is a third-person shooter for the Xbox 360 and was the original poster child for Epic's new Unreal Engine 3. It's a gritty look on a post alien-ravaged Earth and its main feature is many very large linebackers hiding behind stuff and shooting guns wildly. That's my one sentence summing up, but this game is actually deeper than it seems to be. The cover system, while not completely original, is what all the combat and gameplay is built around. The game punishes you severely for run-and-gun style of play and forces you to be patient in a world of chainsaws and spiked grenades. Gears of War sold very well, but it was not until this last month that I got to play through it completely, and that I did (twice). Now let's get right into my review.

  • Assassin's Creed

    Assassin's Creed CoverAssassin's Creed is a new action-adventure game for the Xbox 360 and PS3 from Ubisoft. The game tells the story of Altair, an assassin in the Holy Land in the 12th century. Altair controls somewhat like the Prince from the Prince of Persia series, but focuses more on stealth and silent killing similar to the Metal Gear Solid games. But instead of hiding in boxes and camouflaging yourself in the trees, Altair hides himself among the people of Jerusalem, attempting to blend in with the public and not stand out to the guards. This makes for some interesting gameplay as Ubisoft spent a lot of time working on crowd reactions for their new kind of camouflage. Without much further ado though, let's dive into the first hour of Assassin's Creed.

    For my review on the whole game, please see my Assassin's Creed review at Beyond the First Hour.

  • Assassin's Creed

    Assassins Creed CoverAssassin's Creed is the newest action-adventure game from Ubisoft. Since it was released about a month ago it has seen pretty good reviews and has become the fastest selling new IP since 2002 (The Getaway, seriously??). I can't argue with facts but I can't believe how many unbelievable scores this game has gotten: a 10 from Games Radar, a 9.5 from Game Informer, and 37/40 from Famitsu are just a few scores that make me go "WTF?"

    For my review on just the first hour, please see my Assassin's Creed review at The First Hour.

    Before I defend myself and get into why this game is both incredibly awesome and incredibly horrible at the same time, let's have a little more history. Assassin's Creed is in the same vein as the recent Prince of Persia trilogy, you can run up walls, kill bad guys with your sword, and basically just do cool acrobatics. Ubisoft made a good decision giving the Prince a break and trying something a little different. Breaking away from the Prince of Persia games, Assassin's Creed gives you a giant sandbox to play around with in three giant 12th century cities. Jerusalem, Acre, and Damascus are rendered beautifully and you can tell were created meticulously and carefully. The main character, Altair, is basically a white-clad ninja in the Holy Land, so it seems like it would be really fun to dive into his stealth-killing world. What could possibly go wrong?

  • Skies of Arcadia Legends

    Skies of Arcadia Legends CoverSkies of Arcadia Legends is a role-playing game developed by Overworks and released on the Gamecube. It is an enhanced port published by Sega in early 2003. The original game, simply Skies of Arcadia, was released on the Dreamcast in 2000. The game was pretty well received on the Dreamcast and has even ranked on some all time top 100 video game lists. The port to the Gamecube was an interesting decision considering the system was not known for RPGs, but Sega probably figured gamers would be eager to grab up a game when it stands nearly alone in the genre. They were also probably right (hey, even I own a copy).

    Anyways, Skies of Arcadia follows a group of sky pirates who steal from the rich and give to the poor. The main pirate is Vyse, a young man who apparently wields a glass sword as some sort of useless forearm shield. He's joined by "up to 22 crew members" according to the back of the box, most of whom appear to be skinny, voluptuous women or tough looking pirate geezers. Not a bad combination there. The game also features ship-to-ship battles along with the typical RPG fights, so let's see how much Skies of Arcadia sets itself apart from those landlubbers in its first hour.

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