wii truths

Wii Truths Day 5: Game Spotlights

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

Wii Truths Week ends today, with the spotlight hovering over a handful of specific games that I found notable for some reason or another. Some of the games getting the spotlight are personal favorites, but this definitely isn’t a top ten list. After all, sometimes the most remarkable games are the failures that serve as cautionary examples.

And the truth is...

Wii Truths Day 4: Digital Distribution

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

Day four continues our software examination, now with a focus on Nintendo’s first major foray into digital distribution. Nintendo never mass-advertised Wii's online capabilities: neither the Virtual Console library of classic games nor WiiWare’s original software lineup received much attention. The marketing message was motion and Mario; lots of Wii owners still have no idea that their system can pluck videogames right from the ether.

But the truth is...

Wii Truths Day 3: Software Trends

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

The first two days of Wii Truths Week focused on the hardware; from now on, it’s all about the software. Day three begins that trend with a broad look at the Wii’s library, examining how Wii’s unique market position influenced the software that developers made for it. Following Wii Sports’ example, a lot of developers decided that Wii was best suited for collections of short, simple experiences. The plethora of minigame compilations became the butt of jokes shared among the core gaming crowd.

But the truth is...

Wii Truths Day 2: System Features

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

Yesterday we checked the facts of the little white wonder’s disruptive controller; we take a look at the rest of the system’s features on day two. Wii was no stranger to big ideas, despite its modest guts. And it always dared to take on new challenges, seeming to find gold mine after gold mine with Wii Sports, Mario Kart Wii, Wii Fit, and more.

But the truth is...

Wii Truths Day 1: Motion Controls

wii Console_0The Wii was a special console for me. Its lifespan coincided with a leisure sweetspot in my own life that afforded intoxicating levels of videogame opportunity. I played a lot of Wii games and tracked all the Wii developments, be they exciting or mundane, major or minor, captivating or frustrating. I found plenty of fun on my PS3, and I suffered the exclusivity of many X360 hits, but I don’t regret spending the majority of my gaming prime with Nintendo’s bold experiment.

Although many will say the Wii died long before 2012 (and not without merit), the system’s successor is a week away from taking the baton, signaling the official end of Wii’s journey. With that in mind, I thought it would be appropriate to take a week and remember just what Nintendo’s “Revolution” was all about. Each day this week, we’ll take a closer look at one aspect of the Wii’s legacy, framed by a number of Wii Truths that have dawned on me as I look back on the generation.

First up, the Wii’s major selling point: its motion controls. The entire Wii marketing blitz revolved around the system’s intuitive, kinetic play style. Thanks to Nintendo’s expanded market view, which even made Wii a hit in retirement communities, the system flew off shelves faster than it could be stocked for the first year of its life. It was all thanks to an inviting white remote that effortlessly transformed into a tennis racquet, a bowling ball, and a golf club.

But the truth is...

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