lion king

Making a game from book or film

I recently finished a great fantasy book that is just ripe for turning into a video game. I actually began writing a short review about Mistborn: The Final Empire by Brandon Sanderson, but it quickly turned into an examination on book and movie based games and how they're designed. I quickly determined that there are two common methods of taking the original source and putting it into a gamers' hands, and I pretty much just threw the rest of the review away at that point (I hope to get around to it someday, this site does have book reviews for a reason). For better or worse, here's my examination of the two design mechanisms chosen when creating a game from an existing franchise. There are many factors that come into play when deciding between them, and honestly I think they often make or break the game.

The Lion King

The Lion King CoverThe Lion King was the video game released to accompany the Disney movie of the same name. Games based on movies were nothing new in 1994, especially Disney tie-ins, but this is actually my first movie game review. It was released on literally every platform available at the time, including three Nintendo (NES, SNES, and Game Boy) systems and three Sega (Master System, Genesis, and Game Gear) systems, undoubtedly a feat unequaled by any other game.

Really the only reason I'm reviewing The Lion King is because of the saying: "March comes in like a lion, out like a lamb." If you're unfamiliar with the adage, it basically means March will open up with bad weather and end calmly with Spring fast approaching. Here in the upper-Midwest though, lots of snow typically begins and ends the month. Where's our lamb? Back to the review though, here's March roaring in, now I have four weeks to find a game about lambs... could be tough. Anyways, let's get right into the first hour of The Lion King (Super Nintendo version).

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