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Angry Birds Space and Cut the Rope Experiments

Angry Birds Space CoverThree of my favorite mobile series recently received updates, so it’s time to revisit them. Angry Birds Space is the new Super Mario Galaxy inspired spinoff of the original bird-flinging game, and Cut the Rope: Experiments expands upon the original Cut the Rope concept with new ideas and 125 levels. Finally, the genius Where’s My Water? has received some new levels since my original review, so I’ll touch on that too.

Laugh if you want, but I really love these games for their quintessential mobile experiences. Levels are short and sweet, difficulty ramps up slowly, and gameplay variety is injected constantly. Each of them have fun with physics and benefit greatly from the touchscreen. Plus, they’re dirt cheap.

My thoughts will hopefully be short and efficient, just like the games I’m reviewing. I played each game on my Android EVO 4G phone.

The Stanley Parable

Stanley Parable CoverIs The Stanley Parable a game? Does it matter? We're about to present our impressions for a title that doesn't really fit any existing definition. The Stanley Parable is sort of an experiment in game design, but also presents questions in how storytelling influences gameplay. Saying anything more would be saying too much, it's a short experience that will have you questioning previous games you have played and their intentions.

Our impressions for The Stanley Parable are unique in that all three of us "beat" the "game." And six times each, no less. This isn't an amazing feat, as six times through Stanley would still leave time on a clock for a first hour review, but it also made me question whether I should be filing this under a full review instead of an impression. This game makes me ask too many questions.

So I apologize if we're too vague, but The Stanley Parable experience suffers from over-explanation to those who haven't played it. Here we go.

Blackwell Unbound

Blackwell Unbound CoverFresh on the heels of the well-received The Blackwell Legacy arrives Blackwell Unbound. After playing and thoroughly enjoying the first for our Indie Impression feature, continuing was an inevitability. For reference, Legacy was released in 2006, and Unbound in 2007. There have since been two more releases in the semi-episodic series, so I'm still a bit behind. I am playing the re-released versions in the Blackwell Bundle, which offer improved voice acting as well as bug fixes and some extras. The Blackwell series (as well The Shivah) were primarily developed by Dave Gilbert and his studio, Wadjet Eye Games.

For ease of writing, I'm just going to assume that you don't mind to be aware of mild spoilers in the first act of the first game. After all, it's printed everywhere, including the covers of these very games. Essentially, the Blackwell series is about the generational history of this family who has been "blessed" to be mediums to the restless spirit world. In the case of the Blackwells, they have been assigned by the powers that be to a ghost detective named Joey Malone. He is forced to stay with his medium at all times and guide them towards restless ghosts in the world who have, for one reason or another, been unable to pass on into the afterlife.

During Legacy, we played as Rosangela, the newest medium in the Blackwell family. She has to fight through a bit of family history as well as her own personal weaknesses, before encountering her family's legacy. In Unbound, we travel back to her aunt, Lauren, who has already met and come to terms with Joey.

Barkley, Shut Up and Jam: Gaiden

Barkley Shut up and jam Gaiden CoverThere have been only three successful basketball parody video games: NBA Jam, Michael Jordan: Chaos in the Windy City, and Make My Video: Aaron Carter's "That's How I Beat Shaq". In 2008, as an attempt to broaden the market, amateur game developers Tales of Game's Studios released Tales of Game's Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa, more often known simply as Barkley, Shut Up and Jam: Gaiden.

Our Indie Impression column has been our own attempt at broadening our content and giving us a reason to try out those sometimes lesser known games. Barkley is a rather special case, as it was released free as basically a parody of Japanese RPGs, the NBA, and of course, Charles Barkley. Created with RPG Maker 2003 and Gamer Maker, the game undoubtedly started as a joke among friends and grew into something... bigger, to say the least.

We present our impressions of Charles Barkley's second game below, and they vary widely, much like his golf shot.

Icewind Dale II

Icewind Dale 2 CoverLet's start with a shocker: I've only ever played one Forgotten Realms videogame, and that first happened in 2012, the year of the dragon, the year of our collective undoing. That's right, no experience with Baldur's Gate or Neverwinter Nights whatsoever. Our paths just never crossed. However, the game that does get the glory is Dungeons & Dragons: Daggerdale, and it's fairly bland and forgettable. Since high school, I have read what some might consider maybe too many Drizzt Do'Urden books by R.A. Salvatore and am familiar with a couple of other works based around the shared universe, which I do enjoy.

So, when Good Old Games, a website which focuses mainly on selling old PC games, ran a “buy one Dungeons & Dragons game, get The Temple of Elemental Evil for free” I took a chance on Icewind Dale II to see what I had missed out on. Hopefully it's as exciting as those books I ate up one after the other.

Blackwell Unbound

Blackwell Unbound CoverHaving just finished The Blackwell Legacy a few days ago, I decided to waste no time in jumping into its sequel, Blackwell Unbound. These aren’t long games by any stretch of the imagination, clocking in at just a few hours each, but they don’t waste any time spinning their wheels or forcing you through gameplay hoops that aren’t essential to the plot.

Developed by Wadjet Eye Games, Blackwell Unbound was released in 2007, less than a year after Legacy. The game tells the story of Rosa’s aunt, Lauren Blackwell, the previous medium in the family and former detective of all ghostly things.

Unbound was originally intended to just be a short flashback sequence in what is now the third game, Blackwell Convergence, but was fleshed out into a standalone title as development progresses. Let’s see if the game manages to stand on its own in the adventure gaming genre.

The Blackwell Legacy

Blackwell Legacy CoverI played a lot of point and click adventures growing up, from the Monkey Island series to King’s Quest, but I figured the genre for dead over the last decade. What a pleasant surprise to find that it’s alive, well, and kicking in the indie community. Ben There, Dan That and Time Gentleman, Please! have been covered here before, and now I’ve discovered the delightful Blackwell series.

The Blackwell Legacy is the first game in an ongoing series of point and click adventures from Wadjet Eye Games. Set in modern day New York City, the game already sets itself apart from most of the fantasy elements Lucasarts and Sierra raised the genre in, except for one thing: the main character is accompanied by a ghost.

Recently featured in our Indie Impression column, The Blackwell Legacy was well received by all participants, and knowing it was a relatively short game, I had no qualms in playing on. Here are my thoughts on The Blackwell Legacy.

Cave Story+

Cave Story CoverIn the last few years, I’ve had trouble focusing on beating games. This isn’t necessarily a bad thing, but I’ve built up such a huge backlog from Steam sales and Humble Bundles, that I was getting closer to owning more games that I hadn’t conquered that had. This was personally my big reason for green-lighting the new Indie Impression feature: it would give me an easy way to at least try out lots of games without necessarily committing even an entire hour.

Having recently featuring Cave Story+, I quickly plowed through it after finishing up my impressions. It is one of those games you hear about for years as being great, and it keeps getting re-released with newer graphics on more platforms, once Cave Story+ hit Steam the time was right.

My initial impressions were positive, viewing the game as a pretty solid Metroidvania with tight controls, let’s see if I found the rest of the game as appealing.

Crusader Kings II

Crusader Kings 2 CoverToday I learned that some video game genres are simply not for me. Well, I've known that for some time, I can't stand realistic racing games at all, but now I can add the so-called "real-time grand strategy" genre to that list. This is basically a fancy way of saying "real-time Civilization... grandified." The Wikipedia article reads like an economics-during-war piece with phrases like "horizontal integration", "consolidated roving army", and "pursue ultimate hegemony". Hey guys, I graduated from college six years ago.

Crusader Kings II was recently released by Paradox Interactive, a Swedish developer that specializes in the grand strategy genre. You may recognize their previous titles such as Europa Universalis or Hearts of Iron, but if you're like me, have never had the opportunity to play them. Crusader Kings II is set in medieval Europe at the turn of the last millenium. The game is decidedly for history buffs and fans of the time period.

I can't really decide if what you're about to read represents everything this site stands for, or if it reveals a total failure of the first hour review system. I'm kind of wavering between the two options, but I'll let you decide for yourself. Welcome to the age of history.

Cogs

Cogs Cover3D, steampunk, tile-based puzzler. That's Cogs in a nutshell. Remember those little square puzzles from your youth where there was one empty spot to slide the other squares around to form a picture? Well, combine that with a bit of Pipe Dream and slap on a really slick interface, and you have on of the more unique puzzle games of the last few years. As part of the third Humble Bundle, you may well own this title and not even realize it.

Released in 2009 by Lazy 8 Studios on numerous platforms including iOS and PlayStation Home (yes, Home, that Second Life thing that hasn't received attention in three years), Cogs is a simple to play game that will challenge your wits and patience. If you can sit and play the sliding puzzle games for a bit, you'll enjoy Cogs for its extra depth on top of the base. If you can't stand that kind of puzzler, well, might as well just skip this game now.

First Hour is happy to present to you another entry in its Indie Impression series: Cogs.

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