third person shooter

Terminator Salvation

Terminator Salvation Cover

Terminator Salvation is the recent adaptation of the McG helmed latest installment in the Terminator movie franchise. The game was developed by Halcyon Games with Grin Entertainment, the same company known for pumping out some of the years most underwhelming licensed properties and sequels, including Wanted: Weapons of Fate (review forthcoming) and a 3-D re-imagining of the classic Capcom game, Bionic Commando.

The game is a cover-based third person shooter. It revolves around several of the main characters from the film of the same name; John Connor, Blair Williams, Angie Saltar, and the enigmatic Barnes. The story is essentially a prequel, taking place in a timeline in the future (after Terminator 3) but before the events depicted in the movie. It follows a mission that sets Connor on his path to the upper echelons of the resistance. The storyline involves a situation where Connor is faced with a choice: follow orders (and let people die), or disobey orders (and attempt to rescue a group in trouble). Naturally, our hero eschews his orders in an effort to save his fellow freedom fighters. In so doing, he sets himself on a trajectory that will have him rebuking his commanders and showing a level of leadership that had previously eluded him. Now let’s see how it plays.

Mercenaries: Playground of Destruction

Mercenaries Cover

Remember when LucasArts used to publish games like The Secret of Monkey Island, Full Throttle, and every Star Wars game under the sun? Well, in 2005, they somehow ended up publishing Pandemic Studio's Mercenaries: Playground of Destruction on the Xbox and PlayStation 2. It's kind of an odd pairing, as Mercenaries is about as far from a point-and-click adventure game as one can get, but it's one of those games I've been wishing to play for a while now. Mercenaries is a third-person shooter about mercenaries, of course. There's a war going on in North Korea, and what better way to cash in on a lot of money than to drop in and play all the sides?

Here's a pro-tip for finding games you'd like to play for really cheap: while on vacation in a small town this past weekend, I was browsing the local library's book sale and lo and behold, Mercenaries was for sale for one dollar. I also picked up Legend of Dragoon for the PlayStation for another buck. I've found quite a few deals like these over the years and usually in the most random of places. While Mercenaries doesn't go for that much more on eBay, it's a bit thrilling finding it in the wild when you least expected it.

Mercenaries received a sequel released last year to quite the memorable media campaign featuring the "Oh No You Didn't" music video. I laughed out loud quite a few times when it aired. The series has also received a bit of criticism for its realistic scenarios and mercenary involvement. South Korea even banned the first game for its depiction of a hostile theater of war in its backyard. The Venezuelan government accused the U.S. government of funding the second game, crazy stuff. But I digress, this review is about the original, and just the first hour at that. Well, let's get into the first hour of Mercenaries: Playground of Destruction.

007: Everything or Nothing

James Bond Everything Or Nothing Cover

James Bond: he's the original super-spy. The secret agent with style, he always gets his man... and his woman.

Unfortunately he hasn't always fared so well in video games. Except for Goldeneye, games bearing the 007 insignia have turned out less than stellar.

I recently got my hands on a copy of 007: Everything or Nothing. This EA-published game on the GameCube (it was also released on the PS2 and XBox) was the first 007 game to ditch the first-person-shooter genre that Goldeneye established in favor of a third-person action adventure. (There had been a third-person 007 game on the PlayStation, but it was received poorly and all subsequent 007 games were first-person-shooters.)

Also, this game has more stars than most Hollywood movies. Pierce Brosnan voices 007, Dame Judy Dench is M, John Cleese is Q, our villain is Willem Dafoe, the Bond girls are Heidi Klum and Shannon Elizabeth, with Mya for good measure, Richard Kiel is Jaws... and all the characters are modeled after their actors.

Will 007 get a video game worthy of his refined demeanor, or is this another impotent cash-in on the 007 franchise? Will a cast full of Hollywood stars take this game to the next level, or will these actors fail to make the transition to video game voice acting? Will 007 introduce himself as "Bond, James Bond?" Let's find out now:

Freedom Fighters

Freedom Fighters Cover

Freedom Fighters is a third-person action game set in an alternate reality in which the Soviet Union became the world superpower after WWII. What sets it apart from other action games is the squad tactics: you can give orders to a number of other people, and must use them strategically to advance through the game. The more charisma you earn, the more people you can command.

The game came out in 2003 for Xbox, PS2, GameCube and PC. I played the GameCube version.

The story has the USSR invade the United States to "free it from a corrupt regime." You play as a guy from Brooklyn who sets out to make things right.

Will squad tactics help this game rise above an ordinary action game, or will the first hour be mired in learning a complicated control scheme, enough to put off any player? Let's find out.

Paul Eastwood delivers another great review just in time for the 4th of July! Enjoy!

Lost Planet: Extreme Condition

Lost Planet: Extreme Condition CoverLost Planet: Extreme Condition is a third-person shooter set on the eternal winter world of E.D.N. III. It was released in 2007 for the Xbox 360 and PC and the PlayStation 3 got a port in 2008. I reviewed the first hour of the game a few months ago and loved it. The game featured a great blend of action, atmosphere, and adventure. I definitely enjoy third-person perspective games typically more than first-person, the controls are usually a bit more unforgiving but I seem to get a much better context of the world around me. Lost Planet is no exception.

I honestly had low hopes for this game, fighting bugs on an ice planet? Sounds lame; sounds like it's been done a hundred times before. Mechs? Been there, blown up that. In reality, the game isn't much more than this, but it's action packed and you will be having fun. So there's mechs and ice and bugs, but all together, it makes for something awesome. Let's get into the full review of the Xbox 360 version of Lost Planet.

Lost Planet: Extreme Condition

Lost Planet CoverLost Planet: Extreme Condition is a 2007 third-person shooter for the Xbox 360, PC, and PlayStation 3. You control an amnesiac soldier named Wayne on the frigid planet E.D.N. III. Earth has supposedly been devastated from its own problems so humans decided to head out into the galaxy and find a new planet to mess around with. E.D.N. III must have been the only semi-habitable planet they found because there's no way they would have picked this world if they had known better. It has an average temperature of -100 degrees and is filled with horrible, nasty, giant bug monsters.

The game's creator, Keiji Inafune, has an absolute crazy gaming history. The guy helped design Mega Man, worked on the original Street Fighter, and has produced every major Onimusha game. Don't forget that he also worked on Chip 'n Dale Rescue Rangers, one of the best side-scrollers ever. But how did he end up writing a game like Lost Planet? Turns out he used The Thing, the classic John Carpenter movie as inspiration. Not a bad place to start. Neither is the first hour of a video game, so let's get into Lost Planet: Extreme Condition's.

Gears of War

Gears of War CoverGears of War is a third-person shooter for the Xbox 360 that came out in late 2006. The game was one of the first to use the Unreal Engine 3 (seen recently in Mass Effect), a game engine created in-house at Epic. Gears of War's combat system differs greatly from the typical shooter, focusing more on using cover effectively to engage the enemy. Hiding behind cover is built into the game and you either learn it quickly, or die trying. People were obviously looking for something a little different because the game sold quite well and it was just recently released on the PC.

Gears takes place in the future after an alien race has attacked humans living on the planet Sera, a world used to harvest fuel. All the men in the future seem abnormally large, as basically everyone in this game could play American football and dominate the game. I kind of like that style though as it serves the bombed-out, nuclear winter setting well. So I already like the atmosphere, let's see how the rest of the first hour of Gears of War turns out.

For my review on the whole game, please see my Gears of War review at Beyond the First Hour.

Gears of War

Gears of war CoverGears of War is a third-person shooter for the Xbox 360 and was the original poster child for Epic's new Unreal Engine 3. It's a gritty look on a post alien-ravaged Earth and its main feature is many very large linebackers hiding behind stuff and shooting guns wildly. That's my one sentence summing up, but this game is actually deeper than it seems to be. The cover system, while not completely original, is what all the combat and gameplay is built around. The game punishes you severely for run-and-gun style of play and forces you to be patient in a world of chainsaws and spiked grenades. Gears of War sold very well, but it was not until this last month that I got to play through it completely, and that I did (twice). Now let's get right into my review.

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