puzzle

Portal 2

Portal 2 CoverIt has been a pretty good year of gaming for me in 2011, with Ghost Trick: Phantom Detective and Radiant Historia sending out the original Nintendo DS in proper fashion, but even more exciting is one of the biggest games of the year, Portal 2.

It’s fun to look back at where the Portal “series” began: as a humble bonus in The Orange Box which featured big names like Half-Life 2: Episode 2 and Team Fortress 2. Portal was essentially created by a couple of DigiPen grads and Valve molded that into one of the biggest gaming surprises... ever. It was my 2007 Game of the Year and I wasn’t the only one to hand it such an award.

Portal 2 was released last month, but instead of riding the coattails of something like Half-Life 2: Episode 3, it comes out as a full, stand-alone game. It probably doesn’t need to be said that it is receiving beyond excellent reviews, but before we venture too deep down the portal hole, let’s visit its first hour.

World of Goo

World of goo CoverAs one of the forerunners of the modern indie game movement (along with Braid), World of Goo demands to be played.  Created almost entirely by two individuals on a miniscule budget (2D Boy), it has since gone on to spawn several ports while receiving numerous accolades.  I'm a bit late to this party, but its resumé speaks for itself.  With incredibly high 90%+ aggregate scores, it has been universally praised as a near-flawless game.  Greg has given it a similarly stellar 9/10.  PC and Wii first claimed the game in October 2008, followed by OSX in November, Linux in early 2009 and iOS in 2010.

All that's left to do is try it out for myself, two-plus years after the fact.  Could my personal thoughts and feelings for the game live up to its lofty accolades?

999: Nine Hours, Nine Persons, Nine Doors

999 9 Hours 9 Persons 9 Doors CoverFor the last few years, I’ve been attempting to answer the question “would I keep playing?” after finishing the first hour of a video game. It is kind of a loaded question, as I’m trying to answer for just myself, but also consider the millions of readers out there who might be wondering the same thing. I enjoy genres many people don’t, and I also have wildly varying opinions on a lot of games, so if I’m on the fence, I’ll generally give the game in question the thumbs up. In the end, the wording is important: I would keep playing if I had the time and energy to do so, but chances are I’m still chugging through Dragon Age: Origins.

After a half-hour with the Nintendo DS game 999: Nine Hours, Nine Persons, Nine Doors, I was emphatically done (we sometimes give portable games just the 30 minute treatment with the assumption that being a portable game, they might get things rolling quicker). It was a bizarre experience, to say the least. But then its fans started to comment. Commenters arrive in many forms, sometimes they’re offended that I seemingly insulted their game as if it was their mother, but sometimes they come as defenders of justice. 999 fans appeared as the latter.

So I gave the game another shot, replayed the beginning and on from there. I beat 999 three times in total to achieve the true ending, and in the end, I enjoyed my experience. My final score for the game was hard to pin down, so pay more attention to the text than the number.

Nelson Tethers: Puzzle Agent

Nelson Tethers Puzzle Agent CoverNintendo has made a killing packaging classic pen-and-paper activities into DS games. Picross,  Sudoku, Crosswords...but one of the major successes is the Professor Layton series. Developed by Level 5 and published by Nintendo outside of Japan, the franchise tasks players with solving puzzles and riddles in order to explore a storyline brimming with mystery. The puzzling travels of Professor Layton and his apprentice Luke are a hit with casuals and hardcore alike, selling over ten million units worldwide between the series' five titles.

Of the three titles available outside Japan, I've only played the first, Curious Village. It's certainly full of cranium-crunching riddles, but I wasn't as taken by the rest of the package as many were. Decent production values aside, there wasn't much that impressed me from the strange story of Layton, Luke, and the peculiar villagers. I'd almost wished the game was a more sterile package, like so many other brainy DS productions. Most would probably disagree, seeing the worth in framing these teasers within a narrative.

Enter Nelson Tethers: Puzzle Agent. I bought this budget PC title in -- what else? -- a Steam bundle during the holiday season. Nelson clearly took notes from one of the Professor's lectures, because Puzzle Agent's premise is very similar to Curious Village, having the player explore a mysterious little town by solving riddles for its puzzle-obsessed populace. But unlike Curious Village, I actually enjoyed the overall experience even more than the puzzles that pervade it.

Mario vs. Donkey Kong: Mini-Land Mayhem!

Mario vs Donkey Kong Mini Land Mayhem CoverI've been on a puzzle kick lately. I attribute that to playing the 60 hour epic Infinite Space and having to take just as many hours coming down from that high. What I love about the Nintendo DS is its instant on/off and games like Harvest Moon: Frantic Farming or Picross 3D are perfect for jumping in and out quickly. Next up on my list of puzzlers to try was Mario vs. Donkey Kong: Mini-Land Mayhem!, the fourth game in the Mario vs. Donkey Kong series that began on the Game Boy Advance.

I actually thought that this was the second Mario vs. Donkey Kong game, believing that the DSiWare game, Minis March Again, was the first. Surprise surprise, there were two previous: Mario vs. Donkey Kong on the GBA and March of the Minis on the DS. I think I missed out on all these due to me not reading Nintendo Power for a few years, how else do you hear about these curious yet under-the-radar kind of games?

Mini-Land Mayhem pits, just like the name says, Mario against Donkey Kong in an epic struggle to rescue Pauline, Mario's original crush. Mario doesn't feel like getting his hands dirty though (being a plumber and all), so he sends a bunch of robot mini Marios to do his bidding. But they're dumb, like Lemmings, and simply walk in a straight line until they hit something and then turn around. They'll climb the first ladder they run into or trod up stairs, but that's about it.

Can Nintendo really publish four titles with this basic premise in the span of just six years? (haha, of course they can, they're Nintendo) Here's my full review of my first experience with the Mario vs. Donkey Kong series in Mini-Land Mayhem.

Harvest Moon: Frantic Farming

Harvest Moon Frantic Farming CoverOnce a series becomes too large for its own good, spin-offs and genre breaking games are inevitable. The success of these tangents rests on many factors, including the potential new genre and charisma of side characters now carrying their own game (Wario did this particularly well). When someone thinks Harvest Moon, their mind is probably drawn to the obvious farming or dating aspects. The pace of the games are slow and require hours upon hours of playing for the player to feel immersed in their new agriculture world. When the series is focused on this, the games can be very good. They even managed to spin off the Rune Factory series successfully after injecting some action RPG elements into the somewhat stale formula.

What you can't imagine them spinning off though is a fast-paced puzzle game set in the Harvest Moon world, but they've tried twice already. Natsume's first attempt was Puzzle de Harvest Moon in 2007, a game I played for about 20 minutes before getting bored. The game was received poorly, I guess there just aren't a lot of gamers begging for a mediocre puzzle game based on crops.

Well, they tried again in 2009, this time with Harvest Moon: Frantic Farming. From what I can tell, it seems to be almost the exact same puzzle game as we played a few years prior, but this time wrapped in a text heavy story featuring the brain dead characters of Sunshine Islands. Yay... Here's my full review of Harvest Moon: Frantic Farming on the Nintendo DS.

WiiWare Demos! FINALLY!

bit Trip Fate LogoIt's no secret that Nintendo is the underachiever in console features this generation, especially in the online space. While Xbox Live and PlayStation Network both started strong and have been continually updated with emerging content, Wii's only online feature at launch was the Virtual Console, and only the bare minimum has been added since then. Even now, Wii's online service looks downright antiquated next to what Sony and Microsoft provide. Perhaps that's why Nintendo tries its best to keep its meager online offerings a secret.

Case in point: game demos. Both PlayStation Network and Xbox Live offer hundreds of free, playable sneak peaks at retail and digitally distributed games. And Wii? Most of the time, that number is zero. Almost a year ago, to the day, an experimental batch of WiiWare demos were made available through the Wii Shop Channel. A few months later, they were no longer available.

A year after the experiment began, it seems Nintendo's going to start giving WiiWare the demo support it deserves...sort of. On Monday, November 22nd, Nintendo released a second batch of WiiWare demos and promised that more would be made available on Mondays. The following games are currently available: And Yet It Moves, BIT.TRIP FATE, Jett Rocket, ThruSpace, and Cave Story. If you have a Wii, you should download them all right now, though: they'll only be available for a limited time, assumedly replaced by new demos. Read on for my brief impressions of each, or head to the Wii Shop Channel and download them right now. You'll find them in the WiiWare section, under New Releases. Or you can find a Demos category when sorting by Genre.

Professor Layton and the Unwound Future

Professor Layton and the Unwound Future CoverHere we are back for the third year in a row with another Professor Layton game. The series has definitely become an annual event that I look forward to as the games are enjoyable to play and chock full of challenging puzzles. I’ve compared the Professor Layton series to the Phoenix Wright series before, as both sets of games offer unusual types of gameplay on an annual basis. But some other similarities are starting to creep in, and that’s the feeling of staleness.

The series hasn’t evolved a lot in three games, this isn’t necessarily a bad thing as the puzzles are great and the stories always intriguing, but it’s starting to feel like I’m playing expansion packs instead of brand new games. I awarded the first game, Curious Village, a 9/10 and its sequel, Diabolical Box, an 8/10, and I’m about to hand out a 7/10 to Unwound Future. I put a lot of value in mixing things up and trying something new, and the Professor Layton series just isn’t going anywhere. This isn’t to say I didn’t enjoy my 20 hours with Unwound Future, but I’d really love for something more.

If this is your first Professor Layton game, you can expect a point and click style story-driven game with tons of unrelated puzzles to keep you interested. There isn’t any prior knowledge required to play Unwound Future, so it’s definitely a series someone can jump into at any point. Here’s my full review of Professor Layton and the Unwound Future. If you’re curious, I also have a half-hour handheld review up too.

Professor Layton and the Unwound Future

Professor Layton and the Unwound Future CoverProfessor Layton and the Unwound Future is the third game in the popular point and click puzzle series on the Nintendo DS. Since I love the series and was going to play the game no matter what, I've decided just to play the first half hour for my readers so you can get a taste of what's to come. Having just been released last week, Unwound Future appears to be another great entry into the series.

For those unfamiliar, the Professor Layton series is developed by Level-5 (yeah, the developers of Dragon Quest IX, these guys are on a serious portable roll) and the first two games in the series were also released on the Nintendo DS. Curious Village saw the North American light in early 2008 and Diabolical Box about this time last year. The games, like the Ace Attorney series before it, are always seeming to play catch up with the Japanese releases; Unwound Future was released two years ago in Japan and the unannounced-outside-Japan Spectre's Flute was released last year. The one nice thing about playing catch up is that you know the great games will continue rolling our way for at least a few more years.

Professory Layton is a fun mix of the point and click genre and Mensa-like brain teasers. The story progresses as you discover clues and solve puzzles, and will seriously push your brain to its limit as the game progresses. As someone who enjoys this kind of challenge, this series has quickly become one of my favorites.

So can Unwound Future continue the series' success with me? Let's play and find out, here's its first half hour.

Caelum

Caelum CoverWhat would you think when told of a game combining elements of pachinko, Arkanoid and Puzzle Bobble?  Like me, you'd probably be a bit confused.  Probably something involving balls being shot and bounced around.  The concept was interesting enough to try when we received a request to review the Caelum by ApGames.  The upstart Swedish developers recently released their self-proclaimed "addictive physics-based arcade game."  So let's get right into it and see how the unique gameplay combinations measure up.

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