day nine

Magicka

Magicka CoverManaging a small group of diverse writers has its perks. When Ian sent me his review of Magicka a few months ago, it was my first exposure to the indie title that is garnering quite a bit of attention this year. Would I have heard of it eventually? Probably. Would I have picked it up during the Steam Summer Sale a few weeks back? Probably not.

But cheap games are great and cheap games with good reviews are even better, so I bought the four-pack of Magicka and spread the wealth among the writers. I found some time to finally get into the game during a business trip and gave its first hour a whirl.

Magicka is an action-adventure game where you control a small-hooded magician on his quest to... do something. You have near immediate access to a complete range of elemental spells that serve to challenge you in both finger and brain dexterity. Released in January on Windows, here is the first hour of Magicka.

Minecraft

Minecraft CoverInitially, Humble Indie Bundle 3 was only five videogames for whatever price you deemed worthy: Crayon Physics Deluxe, Cogs, VVVVVV, And Yet It Moves, and Hammerfight. After a day or two, a free pass for Markus “Notch” Persson's Minecraft was added, allowing HIB3 buyers to play the blocks-laden indie game until August 14, 2011. This might have had something to do with the fact that Notch was/is one of the top contributors to the cause, dropping well over $4,000 for a handful of games he surely already owns. But it's easy to figure out why he'd support indie games like so, and giving the wary a free looksie into his own thriving title is a smart decision.

For some time now, I've been interested in Minecraft. Take note that I did not say interested in playing Minecraft, as the two statements are actually very different. Just interested. From the outside, it looks like a creative, germinal, easy-to-play game that is just asking you to open it up and go nuts. Plus, y'know, I grew up on Lego blocks. It's just plain ol' nature here, stacking and breaking blocks galore and building crazy fortresses loaded from ceiling to cellar with booby-traps. However, Minecraft could also share the same problems many other open-world games have, where there is ultimately little purpose.

At E3 2011, it was announced that Minecraft was coming to the Xbox 360, my preferred gaming console. For now, I'll be giving the game a swing on my Macbook, and hopefully it can handle everything. It's struggled to run other games from Humble Indie Bundle 3 (and previous iterations). I am and always will be a console gamer though so if I do enjoy my time here, I'll more than likely download it from Xbox Live Arcade whenever it becomes available.

Captain America Wii - Video

Captain America wii CoverLast week, I checked out Captain America: Super Soldier for the PS3, a decision based equally on hope and whatever horrible curiosity entices people to play movie-licensed games. It was like approaching a derailed train full of puppies: you can't look away from what's sure to be a disaster, but also there's a chance everything turned out okay, and wouldn't that just be wonderful?

Well, here we are again. Another game called Captain America: Super Soldier has been released for Wii. It has the same name and is capitalizing on the same blockbuster movie, but it's a very different game by a very different studio. The PS3 and 360 versions were handled by Next Level Games, a developer that quietly created some of my favorite gems of the generation (in addition to a few duds, apparently). In contrast, the Wii version was in the hands of High Voltage Software, a studio that hyped its first big project to high heaven before the final product would be condemned to gaming purgatory. Since then, the company has released an immediately forgotten sequel and made some noise about what will surely be vaporware in due time.

That said, I can't help but admire the ambition and genuine enthusiasm High Voltage Software brought to trade shows, even if it didn't translate into a worthwhile package in The Conduit. HVS also seems to be one of the few developers that actually took Wii development seriously at some point, so I suppose it's qualified to bring Captain America to Nintendo's neglected little box. My expectations are about as low as you can get, but I'm curious enough to give the game a try anyway.

And hey, video! Watch a superdeformed Captain America throw his mighty shield, solve some mighty puzzles, and even throw a mighty Shoryuken.

Captain America: Super Soldier - Video

Captain America Super Soldier CoverI think I like Captain America because he's sort of the underdog. In a universe of telekinetic superbeings and indestructible immortals, Cap's basically just a buff dude with a shield with a penchant for punching Hitler. I like to think he's Marvel's Batman, the mere man who needs only his natural resourcefulness (and a liberal dose of super-steroids) to be a star player in the superhuman leagues.

Apparently, Next Level Games sees a similar link between Bruce Wayne and Steve Rogers. Charged with developing the game that would tie into Captain America: The First Avenger, the developer appears to have taken some inspiration from Batman: Arkham Asylum. Among other details, Captain America's context sensitive combat style especially reminds me of the dark knight's award-winning game.

Despite favorable previews and some excellent games in the developer's back library, I haven't forgotten that Captain America: Super Soldier is a game with a movie license. Stunted development time, split effort across all systems, and NLG's inexperience with HD consoles kept my expectations low going into the first hour.

The following is a video sample of some early goings in the CA:SS story mode. See Cap fight, decode, and get his gymnastics on.

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade CoverFor being a rather popular film series, there sure haven’t been a lot of Indiana Jones video games released. Well, there have, but not in recent memory, the LEGO Indiana Jones game I played a few years ago is pretty much it besides a few unheralded titles here and there. Indiana Jones and the Last Crusade was released in 1989, that’s how far back we’re traveling today for a first hour review.

Developed by Lucasarts using their SCUMM adventure game engine, Last Crusade seemed like a slam dunk of a title to coincide with the release of the movie, especially as it had Ron Gilbert of pre-Monkey Island fame leading the development team. Indiana Jones wouldn’t be the first movie tie-in game ever, but it would probably be the first to follow the story so closely and carefully.

I’m making my way through my Steam backlog now, and I wanted to play a bunch of early Lucasarts titles since I’m a big Monkey Island fan and I seem to owe it to myself to play their other games. Last Crusade is essentially the oldest one available (Steam does not carry Maniac Mansion or Zac McKracken), so I’m starting here. I’m not sure if I’ll first hour their entire catalog, but here’s the review of the first hour of Indiana Jones and the Last Crusade.

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