Like the other people in the comments section said, to fully understand their motivation you have to read the Historical Briefing in the original Homeworld's manual and you have to play more than the first two missions (you have to play through the first THREE, to be specific).
The Kushan people had questioned if Kharak, their current home, actually belonged to them for a long time already in the prehistory of Homeworld. When they discovered the Guidestone, they became even more eager to find out about their true origin. They had known they would eventually need to leave Kharak but that was not intended to happen at the time of the Mothership's hyperdrive test (which is the beginnign of the game). The whole Mothership's journey was seen as an epic expedition, "to seek it out among the stars". But what happened in Mission 3, which the reviewer alas didn't have the time for, set the course of events for all the rest of the game.
Last time I checked my entire time spent with P3 was "use the same one skill a million times to win".
Exploit weakness, Exploit Weakness, Exploit Weakness, All Out Attack, Repeat.
Every single fight except boss fights.
To be fair I liked the game, just got bored of it.
Ended up playing the PSP port of Persona 1, and its a much more enjoyable experience beyond the disgusting encounter rate.
Probably because you have an option to skip attack animations, and exploiting weaknesses just makes you do more damage, not wipe an entire group of enemies in one go. You are also allowed to fight as much as you want, while P3 trys to stop you from grinding with the nonsense fatigue feature.
Rushing is not stupid, it's actually the best way to do, because you do the whole borefest in one go and you can spend the rest of the month by actually doing relevant things and have some fun.
Social Links are good. Persona should be ONLY a visual novel/dating-sim with no shitty RPG added to the mix. Boring dungeons, weird-looking enemies (seriously, the design is horrible), the ability to have your whole party confused at the same time and not being able to do a thing, the retarded sword-dependant initiation of a battle that never seems to work, enemies that can OHKO your party members, the fact that you cannot revive your main hero even if you have Recarm, bosses that require no strategy and are just a boring 30-minute fight of healing and using abilities etc., basically, as a RPG, Persona 3+4 suck, as a visual novel, they're above average, as a dating-sim, they are actually pretty decent.
Great game, by the way. I don't know what ATLAS was trying to do making CITIZENS OF EARTH, but I'll just pretend like that didn't happen. (thumbs up on ATLAS's involvement with Demon's Souls!and GOD MODE, but it should have lots of DLC and better matchmaking)
I'm curious as to whether you ever came back to this game! Ironically, considering your remark about the... anti-epic? nature of the game ("plenty of RPGs start out similar to Rhapsody, but you always get this foreboding feeling that the village may burn down at any minute or your dad will be killed"), soon after the point where you stopped playing things start to pick up. Cornet and the prince are about to fall in love and live happily ever after when Marjoly appears, turning the prince to stone and kidnapping him. The remainder of the game is spent adventuring to various locales and fighting monsters on a quest to save him. Near the end we learn (spoiler alert!) that Kururu is really Cornet's mother, who on her deathbed transformed herself into a puppet so that she could continue to watch over and protect Cornet in a way. So yeah, the game is not without some deep emotional moments. But overall the tone remains humourous, campy, and melodramatic. Which is great - that's its biggest appeal for me (god knows the battle system isn't anything to write home about). And I'm not going to argue it's not a girl game, but it's definitely not a traditional girl game, and I can see why it has more cross-gender appeal in Japan; as mentioned, the "dress contest" portion gives way to the "adventuring" portion fairly early on, and Cornet's prince infatuation is portrayed with such a tongue-in-cheek tone that someone like me, who wouldn't be able to take a similar plot point seriously, could enjoy the humour without being able to relate. Heck, Cornet's rescuing of the Prince is basically as anti-Disney princess as you can get.
Persona 1 is crap. The dungeon design is awful and tedious. The random encounter rate borders on obnoxious. Battles are not fun. As in most JRPGs, most normal enemies can be defeated with physical attacks while most bosses are defeated by simply spamming your best attacks and healing when needed. The grid system is more of an inconvenience than a challenge. The characters are one-dimensional and lame. The dialogue is wooden and embarrassing. Everything about the game is amateurish.
It's not even "darker" or "more mature" than Persona 3. If you can handle the opening animation sequence of Persona 3, then there's absolutely nothing about Persona 1's plot that would scare you away.
Ok.. i'm not stuck anymore.. what happens is after killing the boss and ending up in the classroom in another year, the game ends two days later.. lol. i was so stressed not getting my save file, i kept reloading and choose differents paths and killing the boss again. So you get two extra days for picking up your cards at the shrine and any weapons you made, and it ends on graduation day. Well not really.. i want more orbs before going harder lol
I have to say, some things in p3p really do suck.. I started a New Game Plus or whatever it's called in my second playthrough. Raised the compendium to 100% and got my first orb. For the second playthrough i've chosen beginner mode, so i would get plumes of dusk. Cool story, but then what happens.. At the end of the second playthrough the game changed the difficulty to normal by itself!!! Nothing to worry about at first, because i still had those plumes of dusk. But even if that was taken i wouldn't cry about it, i don't really need those badly. So.. i finish the second playthrough in normal mode and wanted to go a bit harder, like hard or maniac mode.. but there's no more option to create a new save file and with that change difficulty.. So now i'm stuck on normal mode wich is way too easy now.
Allow me to shorten your review:
"It is not a classic RPG... it is something different and unique to the persona series and I do not like it"
There, the game sucks? no, it is not for you, for one this is a Dating Sim/RPG thing.
The idea is, IF YOU ENJOY BOTH OF THOSE GENRES, to have strategy, both on rpg battle and on mundane tasks such as knowing people.
Also, just one boss battle has the "kill both or they revive".
Also, you really complained that every enemy and boss had different weaknesses? guess you are used to FFVII where summoning kills everything (unlike other better, well balanced FF games).
Bottom line, you said, "I was expecting traditional rpg, and also something mediocre where I dont have to use my brain and can just use the same ONE skill a million times to win"
For the first part I respect it, it was not for you, im sorry for that
For the second part, suicide, please c:
I've just completed Soul Blazer and Illusion of Gaia back to back, and just started a file on Terranigma for the first time.
It's easy to see the evolution in game mechanics as this series progressed (even only being 30 minutes into Terra). Soul Blazer was simple enough, with next to nothing to do besides freeing souls to open doors or unlock a villager that will give you some deus ex machina item/effect/etc. Then we get to Illusion of Gaia, a game that seems much more ambitious at first, but ends up being even more linear in the end. But hey, the dungeons were incredibly fun atleast. Terranigma actually feels like a complex game thus far, with an actual over world map with exploration, a real item and equipment menu, and the best artistic design the series had seen to date, it's a damn shame the series didn't have much of a future (Granstream Saga is a spiritual sequel to the series, but it ended there).
But back to Illusion of Gaia. The game suffered from two things mainly: The goddamn awful translation (which was made even more awful by forced censoring at the last minute) that made the plot completely incomprehensible, and the game was too damned linear. The graphical design was above average Enix fare for the time (early Enix produced games seemed to always look bad for some reason), and the gameplay was pretty top notch. As far as the actual story goes, I'm sure that a translation with some effort put forth could yield a pretty deep plot, but there are still alot of questions to be asked (such as, why the hell did the Jackal get mentioned barely at all into the game, but only brought back during the last 30 minutes, only to be immediately killed? Or how about telling us a bit about the King who wanted some sort of power that was never explained to us). It wasn't a good plot, despite the perception of depth that themes of life, evolution, humanitarian progress, etc., making people think different.
Just my two cents, though I know no one will ever read this, and I may never again either!
This game is worth all the time it could get.
Like the other people in the comments section said, to fully understand their motivation you have to read the Historical Briefing in the original Homeworld's manual and you have to play more than the first two missions (you have to play through the first THREE, to be specific).
The Kushan people had questioned if Kharak, their current home, actually belonged to them for a long time already in the prehistory of Homeworld. When they discovered the Guidestone, they became even more eager to find out about their true origin. They had known they would eventually need to leave Kharak but that was not intended to happen at the time of the Mothership's hyperdrive test (which is the beginnign of the game). The whole Mothership's journey was seen as an epic expedition, "to seek it out among the stars". But what happened in Mission 3, which the reviewer alas didn't have the time for, set the course of events for all the rest of the game.
Last time I checked my entire time spent with P3 was "use the same one skill a million times to win".
Exploit weakness, Exploit Weakness, Exploit Weakness, All Out Attack, Repeat.
Every single fight except boss fights.
To be fair I liked the game, just got bored of it.
Ended up playing the PSP port of Persona 1, and its a much more enjoyable experience beyond the disgusting encounter rate.
Probably because you have an option to skip attack animations, and exploiting weaknesses just makes you do more damage, not wipe an entire group of enemies in one go. You are also allowed to fight as much as you want, while P3 trys to stop you from grinding with the nonsense fatigue feature.
THIS IS GOING TO SUCK WORSE THAN THE PSVITA
Rushing is not stupid, it's actually the best way to do, because you do the whole borefest in one go and you can spend the rest of the month by actually doing relevant things and have some fun.
Social Links are good. Persona should be ONLY a visual novel/dating-sim with no shitty RPG added to the mix. Boring dungeons, weird-looking enemies (seriously, the design is horrible), the ability to have your whole party confused at the same time and not being able to do a thing, the retarded sword-dependant initiation of a battle that never seems to work, enemies that can OHKO your party members, the fact that you cannot revive your main hero even if you have Recarm, bosses that require no strategy and are just a boring 30-minute fight of healing and using abilities etc., basically, as a RPG, Persona 3+4 suck, as a visual novel, they're above average, as a dating-sim, they are actually pretty decent.
It's a rubbish RPG and a rubbish visual novel, but a pretty fun dating sim.
Great game, by the way. I don't know what ATLAS was trying to do making CITIZENS OF EARTH, but I'll just pretend like that didn't happen. (thumbs up on ATLAS's involvement with Demon's Souls!and GOD MODE, but it should have lots of DLC and better matchmaking)
Fake story.
you.
If can't.
uhh..
...
bye.
Close it.
Now.
for your own sake.
well you my friend. do you think you're able to make a game better than this? you're just a gamer judging a company's game bro. nothing special.
it's just an opinion you brat. everyone has their own likings in different and many games. if Greg Noe hates this game just let him be.
How and why you make the two go together? I see some parts to me are fun!
I'm curious as to whether you ever came back to this game! Ironically, considering your remark about the... anti-epic? nature of the game ("plenty of RPGs start out similar to Rhapsody, but you always get this foreboding feeling that the village may burn down at any minute or your dad will be killed"), soon after the point where you stopped playing things start to pick up. Cornet and the prince are about to fall in love and live happily ever after when Marjoly appears, turning the prince to stone and kidnapping him. The remainder of the game is spent adventuring to various locales and fighting monsters on a quest to save him. Near the end we learn (spoiler alert!) that Kururu is really Cornet's mother, who on her deathbed transformed herself into a puppet so that she could continue to watch over and protect Cornet in a way. So yeah, the game is not without some deep emotional moments. But overall the tone remains humourous, campy, and melodramatic. Which is great - that's its biggest appeal for me (god knows the battle system isn't anything to write home about). And I'm not going to argue it's not a girl game, but it's definitely not a traditional girl game, and I can see why it has more cross-gender appeal in Japan; as mentioned, the "dress contest" portion gives way to the "adventuring" portion fairly early on, and Cornet's prince infatuation is portrayed with such a tongue-in-cheek tone that someone like me, who wouldn't be able to take a similar plot point seriously, could enjoy the humour without being able to relate. Heck, Cornet's rescuing of the Prince is basically as anti-Disney princess as you can get.
Persona 1 is crap. The dungeon design is awful and tedious. The random encounter rate borders on obnoxious. Battles are not fun. As in most JRPGs, most normal enemies can be defeated with physical attacks while most bosses are defeated by simply spamming your best attacks and healing when needed. The grid system is more of an inconvenience than a challenge. The characters are one-dimensional and lame. The dialogue is wooden and embarrassing. Everything about the game is amateurish.
It's not even "darker" or "more mature" than Persona 3. If you can handle the opening animation sequence of Persona 3, then there's absolutely nothing about Persona 1's plot that would scare you away.
Well, aren't you a dick?
Ok.. i'm not stuck anymore.. what happens is after killing the boss and ending up in the classroom in another year, the game ends two days later.. lol. i was so stressed not getting my save file, i kept reloading and choose differents paths and killing the boss again. So you get two extra days for picking up your cards at the shrine and any weapons you made, and it ends on graduation day. Well not really.. i want more orbs before going harder lol
I have to say, some things in p3p really do suck.. I started a New Game Plus or whatever it's called in my second playthrough. Raised the compendium to 100% and got my first orb. For the second playthrough i've chosen beginner mode, so i would get plumes of dusk. Cool story, but then what happens.. At the end of the second playthrough the game changed the difficulty to normal by itself!!! Nothing to worry about at first, because i still had those plumes of dusk. But even if that was taken i wouldn't cry about it, i don't really need those badly. So.. i finish the second playthrough in normal mode and wanted to go a bit harder, like hard or maniac mode.. but there's no more option to create a new save file and with that change difficulty.. So now i'm stuck on normal mode wich is way too easy now.
For too more history... read the manual!
Hook, line and sinker. This page probably has the most comments here, congrats.
I'll just say that I disagree with you on many points.
You suck Persona 3 is fantastic
Allow me to shorten your review:
"It is not a classic RPG... it is something different and unique to the persona series and I do not like it"
There, the game sucks? no, it is not for you, for one this is a Dating Sim/RPG thing.
The idea is, IF YOU ENJOY BOTH OF THOSE GENRES, to have strategy, both on rpg battle and on mundane tasks such as knowing people.
Also, just one boss battle has the "kill both or they revive".
Also, you really complained that every enemy and boss had different weaknesses? guess you are used to FFVII where summoning kills everything (unlike other better, well balanced FF games).
Bottom line, you said, "I was expecting traditional rpg, and also something mediocre where I dont have to use my brain and can just use the same ONE skill a million times to win"
For the first part I respect it, it was not for you, im sorry for that
For the second part, suicide, please c:
Fuck your review. I am Turok!
I've just completed Soul Blazer and Illusion of Gaia back to back, and just started a file on Terranigma for the first time.
It's easy to see the evolution in game mechanics as this series progressed (even only being 30 minutes into Terra). Soul Blazer was simple enough, with next to nothing to do besides freeing souls to open doors or unlock a villager that will give you some deus ex machina item/effect/etc. Then we get to Illusion of Gaia, a game that seems much more ambitious at first, but ends up being even more linear in the end. But hey, the dungeons were incredibly fun atleast. Terranigma actually feels like a complex game thus far, with an actual over world map with exploration, a real item and equipment menu, and the best artistic design the series had seen to date, it's a damn shame the series didn't have much of a future (Granstream Saga is a spiritual sequel to the series, but it ended there).
But back to Illusion of Gaia. The game suffered from two things mainly: The goddamn awful translation (which was made even more awful by forced censoring at the last minute) that made the plot completely incomprehensible, and the game was too damned linear. The graphical design was above average Enix fare for the time (early Enix produced games seemed to always look bad for some reason), and the gameplay was pretty top notch. As far as the actual story goes, I'm sure that a translation with some effort put forth could yield a pretty deep plot, but there are still alot of questions to be asked (such as, why the hell did the Jackal get mentioned barely at all into the game, but only brought back during the last 30 minutes, only to be immediately killed? Or how about telling us a bit about the King who wanted some sort of power that was never explained to us). It wasn't a good plot, despite the perception of depth that themes of life, evolution, humanitarian progress, etc., making people think different.
Just my two cents, though I know no one will ever read this, and I may never again either!